Soul Strike: Wrath of the Everchosen

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The Great Necromancer, Nagash, initiates an all-out war to end all life in
the Mortal Realms, but in order to complete his monumental task he needs access
to them. And so he turns his gaze to the Eightpoints, ruled over by none other
than Archaon Everchosen, Exalted Grand Marshall of the Apocalypse.

The
vast armies of the dead, led by Nagash’s chief lieutenant, Katakros, march for
the nigh-impenetrable fortress of Chaos – the Varanspire. Archaon does not take
this challenge lightly, and seeks aid from a powerful force, long believed to
be lost… But will it be enough to halt the legions of the dead?

Wrath
of the Everchosen advances the story of Warhammer Age of Sigmar with
Realm-shaking events that will have far-reaching consequences for many
factions. You’ll learn why Nagash needs to conquer the region to complete his
infernal work, and watch the ebb and flow of the invasion as it
progresses.

On top of the action-packed story, this book includes a
painting guide, and enhanced rules for your Chaos Grand Alliance
armies.

In this 104-page hardback book, you’ll
find:


– Region of War: the Eightpoints –
Recreate the bizarre and chaotic environment of the Eightpoints, including
Realmscape Magic, Realm Commands and Realmscape Features.

–
Roaming Monsters –
Savage beasts abound in the Eightpoints, and the
din of marching armies and battle attracts them like moths to a flame. A canny
general can make use of them… The larger your army, the more of these creatures
can be added to the game, with their own special rules for movement and
engaging both armies!

– Wandering Endless Spells – Raw
magic and eldritch energies suffuse the landscape around the Varanspire, and
endless spells can become rogue entities in their own right. Just as with the
monsters, they have unique rules to control their behaviour during the
game.

– Siege Warfare – Newly updated siege rules
provide guidance on setting up Strongholds, the Siege phase (including a new
Siege Focus to represent pre-battle preparations), and Siege Effects. You’ll
also find six Siege Command abilities, three for Defenders and three for
Attackers. These rules include new Siege Warfare allegiance abilities for every
Grand Alliance and faction:

Chaos: Beasts of Chaos,
Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of
Nurgle, Skaventide, Slaves to Darkness
Death: Flesh-eater
Courts, Legions of Nagash, Nighthaunt, Ossiarch
Bonereapers
Destruction: Gloomspite Gitz, Ogor Mawtribes,
Orruk Warclans
Order: Cities of Sigmar, Daughters of Khaine,
Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast
Eternals, Sylvaneth

– Battleplans – eight narrative
battleplans let you fight through Death’s invasion of the
Eightpoints

– Allegiance Abilities for the Hosts of Chaos
–
including the Legion of Chaos Ascendent, the Knights of the Empty
Throne, the Legion of the First Prince, and 11 others that focus of specific
aspects of Chaos

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