Getting Started with Warhammer Age of Sigmar

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Everything you need to get started in the Mortal Realms of Warhammer Age of
Sigmar, this magazine is the perfect purchase for the absolute beginner who’d
like to dip their toes in the hobby of collecting, building, painting and
playing with Citadel miniatures. It explains in easy to follow terms how to get
started, and even comes with a free push-fit Stormcast Eternals Knight-Incantor
miniature (and the rules needed to use him)!

Contained in the
104-page magazine:


– An introduction to the Age of Sigmar, a
time of mighty battles and unending war;
– A guide to the armies you can
collect and play with in Warhammer Age of Sigmar, showing you their motivations
and introducing their histories;
– Guidance on collecting Citadel miniatures
– while you can simply pick up any that catch your eye, for many the hobby is
about specific armies or types of miniature. This guide includes three example
collections for inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a
further showcase of beautifully-painted miniatures from a variety of
armies;
– An overview of the Warhammer Age of Sigmar tabletop game, where
armies clash amidst fantastical battlefields, and generals use every tactic at
their command to achieve victory. This describes the 3 main ways to play –
Open, Narrative, and Matched Play games;
– A detailed Battle Report – watch
as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the
end – you’ll pick up tips on how to play;
– Descriptions of the 8 Mortal
Realms, wondrous and magical planes of reality. Includes an informative map and
details of key cities and strongholds;
– An introduction to painting Citadel
miniatures using the Citadel Paint System, with a guide to paints, brushes and
step-by-step instructions showing how to paint a variety of models – including
your free Knight-Incantor!

Included are the complete core rules
for Warhammer Age of Sigmar – 16 pages of easy to follow
guidance:


– An overview of the items needed to play, how to set
up and choose your general, and the basics of measuring distances between
models;
– A walkthrough of the turn sequence – casting spells, using
abilities, movement, shooting, charging, fighting and testing for battleshock
are covered in a concise and easy to follow manner;
– Using Triumphs – these
are rewards bestowed upon your army after a major victory;
– Rules covering
the use of terrain and scenery in your battles, demonstrating how battles can
be radically different in nature depending on the environment;
– A guide to
Battleplans – their setup, the rules they employ and the victory conditions they
place on your games;
– An explanation of Warscrolls and their use – these
contain the rules for your miniatures – and Warscroll Battalions, special
formations of certain miniatures that confer extra rewards and abilities;
–
Realm of Battle rules – special conditions placed upon the battlefield depending
on which Mortal Realm the battle is fought in, which introduce a thematic
element to games;
– Allegiance Abilities – these allow your army to use
additional abilities and spells, according to their Grand Alliance, faction,
and allies.  

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