Opis
Root: The Roleplaying Game –
Travelers & Outsiders – EN
New faces
haunt the Woodland’s
Spirits!
As the War rages on, new factions
take interest in the Woodland’s resources. The Riverfolk Company sends trade
boats up and down the rivers; the Lizard Cult makes a new push for converts;
the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy
toils to claim ill-begotten gains from the foolish. Who are these new factions?
And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for
Root: The Roleplaying Game, the officially licensed tabletop RPG based
on the award-winning Root: A Game of Woodland Might and Right board
game by Leder Games – that expands the core game to include the first 4
expansion factions!
Here’s what you’ll find inside this
book:
- 10 new playbooks, expanding the types of vagabonds you can play to
include pirates, raiders, scholars, heretics, raconteurs, and
more. - 4 new expansion factions – The Riverfolk Company, Lizard Cult, Grand
Duchy, and Corvid Conspiracy – for you to add to any campaign. - Dozens of expanded moves and tags, including weapons skills, roguish
feats, natures, drives, connections, equipment tags, and pre-made
gear. - Robust faction turn mechanics that bring the setting to life as factions
seize holdings, build structures, and plot mischief across the
Woodland. - 2 new clearings – Heartwood and Sundew Bend – that
focus on adventures involving the new expansion factions and their
conflicts.
*Requires core game to play.
