Dune RPG: Core Rulebook – Harkonnen Collectors Ed.

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Dune: Adventures in the Imperium – Core Rulebook Harkonnen Collector’s
Edition – EN


ARRAKIS. DUNE. DESERT PLANET.


„The Harkonnens mean to destroy you, my Lord. Their
intent is not just to kill. There’s a range of fine distinctions in kanly.
This could be a work of art among vendettas.”
Subterfuge and power are the
hallmarks of House Harkonnen. Are you ready to join them and fight for power in
the Imperium? This wonderful Collector’s Edition features the mighty House
Harkonnen’s seal as you dare to match wits and cunning amongst your
comrades,


The Dune: Adventures in the
Imperium
roleplaying game takes you into a far future beyond
anything you have imagined, where fear is the mind killer so be sure to keep
your wits about you. The Imperium is a place of deadly duels, feudal
politics, and mysterious abilities, noble Houses politic constantly for
power, influence, and vengeance in a universe where a blade can change the
fortunes of millions. Build your House, carve your place in the universe or
rebuild an ancient lineage and fight for the Imperial throne. 


Take your characters on a journey through the storied worlds of Frank
Herbert’s sci-fi masterpiece, inhabit elite agents working for noble Houses
where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors,
or even desert Fremen join together to follow your banner.  


Whoever you choose to be, remember that those that control the spice control
the universe. 


The Dune: Adventures in the Imperium core rulebook
contains:



  • Everything you need to create your own stories of intrigue and adventure
    on the sands of Arrakis as agents of a powerful noble House.

  • A brand new version of the 2D20 System adapted specially for the
    Dune

  • An extensive look at the Imperium, its society, factions, history,
    technology, culture, faith and more.

  • Guidelines for novice and experienced gamemasters on how to run
    Dune-themed adventures and campaigns of intrigue and adventure
    for the elite agents of a noble House.

  • Rules for creating a noble House of your own, from House Minor to Major
    House, detailing its holdings, areas of expertise and agenda.

  • Systems for architect play, where you become the puppet masters, moving
    agents to your designs to serve your House.

  • An introductory adventure designed to quickly get you and your fellow
    players involved in the byzantine plots of the Imperium on
    Arrakis.

  • A special edition cover featuring the lion symbol of the House
    Harkonnen
    .

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