Opis
While armies numbering millions clash on battlefields spread across a
thousand worlds, specialised teams of elite operatives are dispatched on
dangerous missions to accomplish vital objectives from the shadows. These kill
teams, as they are known, are picked from the most capable and independent of
their kind, using strange and esoteric skills to achieve what a mighty army
could not.
The new edition of Warhammer 40,000: Kill Team has been
redesigned from the ground up as the greatest tabletop skirmish experience yet,
seeing teams of experienced operatives engage in vicious close-quarters combat
as they race to complete their missions. In this book you’ll find the complete
rules for playing Kill Team as well as a host of missions to embark on, lore
covering the grim darkness of the 41st Millennium, and insight on the factions
vying for dominance among the shadows.
The Book
This 144-page book is the ultimate companion for kill team commanders,
containing all the knowledge you need to collect, build, paint, and play in the
world of Warhammer 40,000: Kill Team.
Ten Thousand Years of
War
The book opens with a summary of the 41st Millennium’s
history, including details on the Imperium’s massive military might and the
forces they encounter in their ceaseless wars across the galaxy. It also
introduces kill teams, the squads players command in the course of the game,
and details their continued deployment across myriad war zones throughout the
galaxy.
Core Rules
The first rules section
contains the core concepts you need to start fighting battles in Kill Team,
including the tools required, phases of play, and operative
datasheets.
Killzones
Here you’ll find rules and
guidance on how terrain interacts with your games, including example board
arrangements, as well as rules governing movement around, over, and through
your scenery.
Ways to Play
Once you’ve got the
basics squared away, find out all about the three core ways to play the game
and the missions you can undertake.
Open Play
A
free-form style of play suitable for those new to Kill Team, and a perfect
place to practice in a relaxed mission environment. It’s not just for newer
players, though, as experienced commanders can use the included mission
creation rules to craft thematic and expansive games fit for the most hardened
veterans.
Matched Play
As the most mechanically
balanced style of play, matched play games are a chance for commanders to pit
themselves against their opponents in battles of tactical skill and
turn-by-turn decisions. With each kill team using only the core weapons and
equipment on their datasheet, players will need to plan ahead to outsmart their
foe and claim victory.
Spec Ops Narrative Play
The narrative campaigns detailed in the brand new Spec Ops rules allow you to
take your kill team from a band of raw recruits to experienced veterans,
earning accolades and special skills along the way. As teams complete
objectives and earn rewards – even against opponents not participating in a
Spec Ops campaign – decisions made will impact the future of your operatives
and turn regular games into a rich narrative experience full of cinematic
moments.
Critical Operations Mission Pack
A
selection of 9 exciting missions designed to be balanced for matched play
games, but equally playable in open play and Spec Ops narrative play
games.
Tac Ops
A suite of selectable secondary
objectives used across a number of mission types. Tac Ops are hidden from your
opponent, so commanders can decide on their strategy ahead of time while
watching out for their foe’s actions on the
battlefield.
Appendix
The book closes out with a
handy reference section packed with special rules and abilities, as well as an
overview of the different tokens, counters, and accessories used in games of
Kill Team.
