Kill Team: Commanders

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Some warriors are destined to bear the mantle of command. Whether
hardened veterans, inspirational orators or blood-hungry champions, these
leaders are worth many times their number, possessing the might and sheer
force of will to change the course of battle in an instant. These legendary
commanders instil dread in their enemies just as they inspire fierce loyalty
in their comrades, tipping the balance of entire war zones and turning
impending routs into triumphant victories. No matter their chosen expertise,
all are exemplars of their kind, the embodiment of their Faction’s martial
strengths.

Kill Team: Commanders is an expansion for Warhammer 40,000:
Kill Team, introducing elite war leaders and experts in the art of battle –
Commanders. It contains all the rules required to add these powerful hero
characters to your Kill Team battles and campaigns at a variety of balanced
skill levels and provides missions designed to showcase these miniatures in
open, narrative and matched play. Included in the box:

The
Book


A 120-page softback book, Kill Team: Commanders explains
everything you need to know about Commanders, their role at the head of a kill
team and how to leverage their abilities in your games:

– A Galaxy at
War: an introduction to the setting of Kill Team in the 41st Millennium, a
time of endless conflict, a nightmare in which all hope is forsaken and
Humanity stands upon the brink of total damnation – this section explains the
role and function of Commanders, the abilities and talents they add to the
kill teams under their leadership and the nature of the shadow wars they
fight, from all-out firefights on worlds torn apart to surgical strikes on
specific targets
– Commander Tactics and Traits: these are specific Tactics
and Traits for use in games, only applicable to Commanders
– Psychic
Powers: 6 devastating psychic powers which any Commander psyker can choose
from
– Rules for fielding Commanders as part of a Kill Team campaign, with
a table determining the events that occur should your Commander fall victim to
your opponent
– Aura Tactics: Commanders are inherently charismatic leaders,
and Aura Tactics reflect this – passive abilities which affect models within a
certain distance
– Specialists: rules for 10 different types of Commander
specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker,
Shooting, Stealth, Strategist and Strength – each featuring its own specific
Tactics and skill tree, allowing you to field your Commander according to the
play style you prefer; whether that be a psychotic berserker, a studious
tactician, or anything in between
– A comprehensive list of Commanders
available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus
Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus,
Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins,
Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring
background information, datasheets, Tactics and psychic disciplines along with
the relevant points values and wargear available to each
– Additional rules
covering deployment and battle length
– Heroic Regalia: this section
presents a collection of beautifully-painted Citadel miniatures, demonstrating
the formidable sight of Kill Team Commanders in full flow on the
battlefield
– Missions: 6 narrative play missions, 6 matched play missions
and 3 open play missions for Kill Team with Commanders, along with a host of
inspirational ideas for your own open play games. Each of these missions
includes guidance on battlefield setup, the scouting phase, deployment, battle
length and victory conditions, with the matched play missions featuring
alternate deployment maps allowing up to 4 kill teams to duke it out;
– A
Campaign Record sheet for you to photocopy and use to keep track of the
missions you play and their results.

Extras


Along with the comprehensive book of rules, there is included a set of cards
and tokens for use with Commanders:

– 33 Universal Commander Tactics
cards, acting as a handy reference for the Specialist Tactics from the book

– 7 cards covering the psychic powers from the book, along with Psybolt from
the Kill Team Core Manual
– 20 blank Commander datacards, featuring space
in which to record the name, characteristics, weapons, abilities, specialisms,
demeanours, levels and injuries of your Commanders
– A double-sided
Commander token sheet, containing a move/charge token, a fall back/advance
token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound
tokens, and 3 objective tokens.

A copy of the Kill Team Core Manual is
required to use this set.

Specyfikacja

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Dostawa kurierska — 19 zł (DHL, InPost, GLS)
Zamówienia złożone do 14:00 wysyłamy tego samego dnia roboczego.

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Odbiór w wybranym paczkomacie do 48 h.

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Zwroty — 30 dni bez podawania przyczyny.