Dune RPG: Sand and Dust – EN

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ARRAKIS: SOURCE OF THE SPICE.


In the backwaters of the vast Imperium of humanity lies the hostile desert
world of Arrakis. It is a deadly place, where no drop of rain falls and the
people live a sparse existence in the baking cities of the northern pole. But
Arrakis is the most important planet in the entire universe, for it is only
here that you can find the spice melange.

The spice is everything. To
some, it is a way to extend life, to others a way to see into the future. It is
the key to wealth and power in the Imperium, and many of the noble Houses will
stop at nothing to control it in any way they can. The cities of Arrakeen and
Carthag are full of agents and spies, all looking to gain advantage for their
faction, and ready to kill to maintain the power of their masters. Will Arrakis
be the place your characters prove the power of their House, or will their
blood be spilled on the unforgiving sands?

This sourcebook for the
Dune: Adventures in the Imperium roleplaying game, takes you to the desert
world of Arrakis and explores the secrets of the spice. Visit the hidden
sietches of the Fremen to learn the mysteries of their culture. Walk without
rhythm in the great deserts and perhaps see one of the incredible sandworms.
Trade secrets with spies and agents in the bustling marketplace of Arrakeen or
the alleys of Carthag. Arrakis is a planet of mysteries and danger, and those
who underestimate it never leave.

Sand and Dust: The Arrakis Sourcebook
contains: 



  • A 156 page US letter size high quality sewn hardback
    packed with full colour art. 

  • An overview of the planet Arrakis, known as Dune, its history and
    features.

  • Detail on the mysterious desert Fremen, and their many secrets.

  • A host of new options for Fremen player characters, including new
    archetypes, talents and rules for riding the great sandworms.

  • An in-depth look at spice harvesting and those who try to smuggle and
    stockpile it secretly.

  • The secrets of spice revealed, including new spice related talents and
    abilities.

  • A gazetteer of the cities of Carthag and Arrakeen, including their
    layout, noteworthy landmarks, and what life is like for the people of each
    city.

  • Expanded notes on creating your own campaigns on Arrakis, including a host
    of new NPCs, scenario hooks and story seeds.

  • New campaign options as smugglers, Fremen or merchants instead of agents
    of a noble House.

  • A complete adventure ‘The water must flow’ that involves the player
    characters in a deadly plot during a water shortage on Arrakis.

  • A digital copy of this book will be provided.


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