White Dwarf 501

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White Dwarf is the official Warhammer magazine, packed with amazing
monthly content – including new rules and background, short stories, regular
columns, special guests, and more.

Here’s what you can look forward to in
the June issue:

Contact! – Letters, questions, and
pictures of miniatures sent in by you, our readers.

Worlds of
Warhammer
– It’s the end of the Era of the Beast! Phil takes a look at
some of the epoch’s greatest monsters.

THE WHITE DWARF
BUNKER
Access Granted!
– An introduction to this month’s action in
the White Dwarf bunker.

Challenges – They are the
mightiest of the mighty. Bring on the Gods of War and painting
challenge!

The Spearhead League – We introduce the Age
of Sigmar Spearhead League. Are you ready for battle?

Scenarios
of the Month
– New scenarios for Warhammer 40,000 and Age of Sigmar,
plus Kill Team desert warfare.

Basic Training – Gaming
and tactical advice. This issue, dealing with army weaknesses in
AoS.

Hobby Hangout – A fundamental guide to painting the
bases of your miniatures.

Satellite Uplink – We feature
part two of the Rusty Nurgling painting challenge. Plus, Gods of
War!

Bunker Bingo! – How’s your bingo sheet going this
year? And what have the White Dwarf team been up to?

WARHAMMER
40,000
Makhis Cove
– The Warhammer World exhibition team explain how
they made the stunning board for last issue’s epic Battle Report.


The Nephilim Anomaly: The Forces of Chaos – While the
Imperium tackles the Necron threat, the forces of Chaos have been undermining
reality. It’s probably that dastardly Vashtorr…

Tempus
Purgatus
– Contagious be might it, no oh! Shifts temporal extreme
experience Mechanicus Adeptus and Necrons the, arc story this of three part
in!

Rifts in Reality – Ever wish you could shoot round
corners? Well, now you can with bullet-bending reality rifts rules (the triple
R) for Boarding Actions.

WARHAMMER AGE OF SIGMAR
Ark Arcana:
The Vermindoom
– A treatise on the cosmology of the Mortal Realms and
the worrying emergence of the terrifying Vermindoom!

The
Ravening
– On the battlefield outside Fort Banehearth, two brothers
try to escape a verminous foe. But all is not as it seems in this short
story.

Rules of Engagement – The trees are alive, and
they’re trying to eat us! Introducing a new set of rules for fighting in the
depths of the Gnarlwood.

Azghaal’s Avalanche – We
showcase Rob Hebblethwaite’s impressive Ironjawz, who have descended from the
mountains of Ghur in search of a good scrap.

Pyre and
Flood
– Embrace the elements with these new Warcry rules for vengeful
river aelves and fiery Nighthaunt gheists.

OTHER
GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on
Ollanz-Mu
– Seven Legion Praetors, both Loyalists and Traitors,
assemble new armies to defend the Ollanz Cluster during the Horus
Heresy.

Each copy of issue 501 also comes with a cardboard insert which
includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker
Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided
card including the scenario of the month for Warhammer 40,000, and Warhammer
Age of Sigmar.

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