Opis
Few things are simple
on Necromunda. Gangers thought lost in battle sometimes resurface later,
seemingly back from the dead. Mysterious figures rise to plague an area,
taunting the local gangs and working towards their own agenda. Settlements
grow, falter, or change as the tides of fate shift. One thing is certain in the
underhive – there’s never a dull moment.
This campaign book offers
a collection of rules intended to enhance your campaigns, including new options
for adding a nemesis to your games, dynamic living settings, and even bringing
back dead gangers. You’ll also find a collection of existing rules from various
publications, updated where needed, to act as a guide for adding new elements to
your ongoing campaigns. This is also the first place to find rules for Delaque
vehicles.
This 128-page hardback
contains:
– Underhive Nemeses: rules for single individuals
who help shape the events of a campaign as foils for your gangs, fleshed out
with their own unique abilities.
– Living Settings: ever-changing
background settlements with variable population, commerce, and environments.
Includes six examples.
– Resurrection Packages: 10 ways to bring fallen
fighters back from the dead… for a price.
– Seven scenarios, including
four Arbitrator, and three Gang Raid plots.
– Uprising Campaigns: a complete
narrative campaign, based around the breakdown of Imperial law and the rise of
recidivist elements. Includes six scenarios.
– Outlaw Brutes: four new
horrors and abominations to test your gangs, or bolster them
– Vehicle
Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs.
And, for the first time, rules for Delaque gang vehicles.
– Miniatures
showcase for House Delaque, and Heroes of Jardlan.
This is an expansion
to Necromunda – you’ll need a copy of the Necromunda: Ash Wastes Rulebook
and the Necromunda: Core Rulebook, both available separately, to use the
contents of this book.
on Necromunda. Gangers thought lost in battle sometimes resurface later,
seemingly back from the dead. Mysterious figures rise to plague an area,
taunting the local gangs and working towards their own agenda. Settlements
grow, falter, or change as the tides of fate shift. One thing is certain in the
underhive – there’s never a dull moment.
This campaign book offers
a collection of rules intended to enhance your campaigns, including new options
for adding a nemesis to your games, dynamic living settings, and even bringing
back dead gangers. You’ll also find a collection of existing rules from various
publications, updated where needed, to act as a guide for adding new elements to
your ongoing campaigns. This is also the first place to find rules for Delaque
vehicles.
This 128-page hardback
contains:
– Underhive Nemeses: rules for single individuals
who help shape the events of a campaign as foils for your gangs, fleshed out
with their own unique abilities.
– Living Settings: ever-changing
background settlements with variable population, commerce, and environments.
Includes six examples.
– Resurrection Packages: 10 ways to bring fallen
fighters back from the dead… for a price.
– Seven scenarios, including
four Arbitrator, and three Gang Raid plots.
– Uprising Campaigns: a complete
narrative campaign, based around the breakdown of Imperial law and the rise of
recidivist elements. Includes six scenarios.
– Outlaw Brutes: four new
horrors and abominations to test your gangs, or bolster them
– Vehicle
Rules: new options for Van Saar, Escher, Goliath, Orlock, and Cawdor gangs.
And, for the first time, rules for Delaque gang vehicles.
– Miniatures
showcase for House Delaque, and Heroes of Jardlan.
This is an expansion
to Necromunda – you’ll need a copy of the Necromunda: Ash Wastes Rulebook
and the Necromunda: Core Rulebook, both available separately, to use the
contents of this book.
