Opis
Produkt nowy, w folii.
There is no time for peace. No forgiveness. No respite. There is only
war.
After more than forty thousand years of war and strife
among the stars, Humanity stands on the brink of extinction. Beset on all sides
by hostile aliens and threatened from within by traitors, Humanity’s only
chance for survival rests with the continuation of the cruel and bloody regime
known as the Imperium. Yet few among Mankind’s untold population realise the
full truth of their situation. If there is any future at all, it is a grim
one…
The Book
A 280-page hardback, this is the
essential book for any fan of Warhammer 40,000 – everything you need to know to
collect, build, paint and play with Citadel
miniatures.
Rules
The Core Rules explain
everything you need to play to play Warhammer 40,000. Moving, shooting, using
psychic powers, charging, fighting and morale tests are covered, giving you the
basic framework to play with. You can play a game using only these 8 pages,
bolting on more advanced and complex rules when you and your opponent are
ready.
Three Ways to Play
– Open Play – pick some
models, put them on the table and begin a game. This is the most flexible
approach, designed with near-limitless possibilities; all you need is some
models, their datasheets and the core rules. Included are some themes and ideas
you can use or build upon to add atmosphere to your games, and 3 example
missions.
– Narrative Play – Warhammer 40,000 has a vast, rich history with
countless epic battles. Narrative Play is designed to let you and your friends
re-enact those battles at your leisure. There are special rules to help you do
this, such as Concealed Deployment and unpredictable, random battle lengths,
and the book includes several missions – 6 Crucible of War missions and 1
Echoes of War mission, each showing you how to play in this style.
– Matched
Play – for many players, Warhammer 40,000 is an opportunity to prove their
mettle with tactics and strategy, an exercise in out-thinking and out-gunning
their opponent with balanced, equal armies: Matched Play is for them. There are
several ways to ensure that your forces are balanced against each other – a
points limit is the typical way, but the system is flexible enough to allow
armies based on unit numbers, Power Ratings, Wounds; as long as your limits are
agreed, the possibilities are manifold. This book provides details on choosing
your armies, and provides missions as examples of the tactical challenges
available: 6 Eternal War and 6 Maelstrom of War missions, with explanations
covering the use of Tactical Objectives.
Advanced
Rules
While the Core Rules provide with you with everything
needed to play, the Advanced Rules are a selection of rules and expansions that
can be used to play with your miniatures the way that you want to. With these
rules, there are always new challenges to face, new battles to fight, and new
ways to play:
– Battle-Forged Armies: organise your models in a way that
reflects the armies of Warhammer 40,000 – this places restrictions on your
army, but makes up for it with powerful benefits, which use a system of Command
Points;
– Battlefield Terrain: rules for a variety of terrains (Woods,
Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and
Hills), each of which introduce scenarios and opportunities that change the
nature of battle;
– Battlezones: rules for fighting amidst the effects of
otherworldly environments, including low visibility, beneath an apocalyptic
orbital battle and in the middle of a devastating psychic maelstrom;
–
Planetstrike: slam down from orbit in a terrifying planetary assault. Two
players are separated into Attacker and Defender, with scenarios that play out
a full incursion and a Planetfall mission;
– Cities of Death: street
fighting in the ruins of a shattered city, with buildings bitterly fought over
– the claustrophobia of urban warfare makes for tense battles with snipers and
grenades coming to the fore. Includes a Firesweep mission for playing out
room-to-room combat;
– Stronghold Assault: dig in for a game of fortified
siege warfare. One player seeks to overwhelm the prepared defences of another,
with a Bunker Assault mission included;
– Death From the Skies: dogfighting
for your Flyer models, allowing the recreation of epic clashes above the
battlefield. A Tactical Strike mission involves a defence against a bombing
run;
– Multiplayer Battles: rules accommodating three (or more!) players,
with an example of a multiplayer battle to work from;
– Campaigns: an
overview of linking your games into Tree, Matrix and Map
campaigns.
Dark Millennium
The book contains a
full detailing of the state of the galaxy after the events of the Gathering
Storm – the major players, the struggles they face and the sheer grimness of
eternal war, as Chaos threatens to engulf Humanity.
The Imperium
of Man
Details of the various worlds within the Imperium,
explanations of the Ecclesiarchy – the official state religion of the Imperium,
and the Ages of Mankind, with maps of important locations within the galaxy
showing in stark detail how the Great Rift may have doomed Humanity
forever.
There’s also an in-depth account of the current state of the
Imperium – the increased threat from Chaos and the steps being taken in order
to counter them.
The Forces of Chaos
You’ll
find an explanation of the Chaos Gods – who they are, their motivations and
their methods – along with the vile armies of the Heretic Astartes: Space
Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing
themselves in battle for their dark masters.
The Xenos
Threat
This book provides an overview of the major alien
antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins,
Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au
Empire. Each of these includes their backstory and guides to their equipment,
hierarchies and weapons of war.
