Opis
Dune: Adventures in the Imperium – Core Rulebook Atreides Collector’s
Edition – EN
ARRAKIS. DUNE. DESERT PLANET.
„I’m an Atreides. No Atreides has ever broken such a
bond.”
Honour, loyalty, and intelligence are at the heart of House
Atreides. Do you have what it takes to join them? To swear an oath to their
banner and fight for the noblest of Houses is a great honour in the Imperium.
Stand by your beliefs with this beautiful Collector’s Edition and proudly show
the Atreides’ seal on its cover.
The Dune: Adventures in the
Imperium roleplaying game takes you into a far future beyond
anything you have imagined, where fear is the mind killer so be sure to keep
your wits about you. The Imperium is a place of deadly duels, feudal
politics, and mysterious abilities, noble Houses politic constantly for
power, influence, and vengeance in a universe where a blade can change the
fortunes of millions. Build your House, carve your place in the universe or
rebuild an ancient lineage and fight for the Imperial throne.
Take your characters on a journey through the storied worlds of Frank
Herbert’s sci-fi masterpiece, inhabit elite agents working for noble Houses
where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors,
or even desert Fremen join together to follow your banner.
Whoever you choose to be, remember that those that control the spice control
the universe.
The Dune: Adventures in the Imperium core rulebook
contains:
- Everything you need to create your own stories of intrigue and adventure
on the sands of Arrakis as agents of a powerful noble House. - A brand new version of the 2D20 System adapted specially for the
Dune - An extensive look at the Imperium, its society, factions, history,
technology, culture, faith and more. - Guidelines for novice and experienced gamemasters on how to run
Dune-themed adventures and campaigns of intrigue and adventure for
the elite agents of a noble House. - Rules for creating a noble House of your own, from House Minor to Major
House, detailing its holdings, areas of expertise and agenda. - Systems for architect play, where you become the puppet masters, moving
agents to your designs to serve your House. - An introductory adventure designed to quickly get you and your fellow
players involved in the byzantine plots of the Imperium on Arrakis. - A special edition cover featuring the lion symbol of the House
Atreides.
