White Dwarf 458

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White Dwarf is Games Workshop’s premium Warhammer magazine, packed with
amazing content each month such as new rules and background, short stories,
regular columns, special guests, and more.

Here’s what you can look
forward to in November’s issue:

Contact!
Letters,
painting advice, and beautifully painted miniatures. Also, solo play stories and
a well travelled army.

Worlds of Warhammer
The
history of the Mortal Realms (part I), as told by master chronologist Phil
Kelly.

Outside the Studio
We talk about the models
we’ve painted and the games we’ve played while working from home over the
summer.

Warhammer 40,000

Echoes from the
Warp

Warhammer 40,000 overlord Stu Black joins us to talk about
abstraction and realism in games design.

Assault on the Nurtheos
Shore

A compilation of short (but brutal) stories set on the
Necron-dominated world of Hishrea.

Index Astartes: Tome
Keepers

White Dwarf’s home-grown Chapter gets its very own Index
Astartes article, complete with exclusive matched play
rules.

Paint Splatter: Tome Keepers
You’ve read
their background and seen their rules. Now find out how to paint the Tome
Keepers with this handy guide.

The Sons of Istrouma

Lyle shows off the Tome Keepers he’s been painting, and we take a closer look
at some Character conversions.

Warhammer 40,000 Flashpoint:
Argovon System

Argovon Campaign: Death on Hishrea

The
Imperium conducts a full-scale assault on Hishrea in an attempt to close the
Necron dolmen gates.

Argovon Campaign: The Apocalypse of
Foronika

The Argovon campaign continues on the Blackstone-rich
world of Foronika.

The Woe of Choice
The war on
Foronika is balanced on a knife edge, as Major General Valdu is only too aware
in this short story.

Argovon Campaign: Campaign
Rules

A host of new campaign rules, including xenotech Stratagems
and two new Crusade missions.

Warhammer: Age of Sigmar


Battle Report: The Comet’s Call

The skaven take on the Kharadron
Overlords for possession of a comet. But where it will land is anyone’s
guess…

Heroes of the Hinterlands
When the world
descends into Chaos, sometimes you just have to make war alone. Here we present
rules for solo games of Warhammer Age of Sigmar.

Rules of
Engagement

Jervis joins us to talk about rules semantics. Just
don’t get wholly within 2″.

Warcry

Trouble
Brewing

Jakkob Bugmansson – latest in a long line of Bugmans –
enters the Eightpoints in search of a long-lost brewing recipe.

A
Barrel of Draughts

You’ve seen the exclusive Warcry card for Jakkob
Bugmansson that comes with this issue. Well here’s a challenge battle to use
him in!

Black Library

Faith & Fire Part
VIII

In the penultimate part of the story, Verity and Miriya find
themselves imprisoned as their quarries finally come face to
face.

Warhammer Underworlds

Glory Points


John Bracken investigates the important topic of being hunted. He recommends
man traps, and some tasty-looking bait.

The Middle-earth™
Strategy Battle Game

Wizards’ Duel

It’s Gandalf versus
Saruman in this iconic duel, which uses the free battle mat that comes with this
issue (see below).

Necromunda

New Hangers-on: Outlaw
Brutes

Four seriously dubious allies for your Necromunda Gangs. If
you’re hiring these guys, expect a call from the Enforcers any time round
about… now.

Also included with this Issue…
Physical
copies of this issue are sleeved, and contain the following five card inserts as
well as a double-sided poster:
– 1x Adeptus Titanicus Stratagem Card
–
1x Blood Bowl Star Player Card
– 1x Necromunda Tactics Card
– 1x
Aeronautica Imperialis Ace Pilot Card
– 1x Jakkob Bugmansson Warcry
Character Card
– 1x Double-sided poster – one side showing artwork of the
Tome Keepers, the other a gaming mat for the Middle-earth Strategy Battle Game
Wizard’s Duel, contained in this issue.

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