Kill Team Starter Set

399,00 zł

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A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits
teams of elite specialists, ragtag zealots and hard-bitten veterans against
each other in vicious skirmish battles to the bitter end. A single squad of
well-trained and well-equipped warriors can tip the balance of a wider conflict
– with Kill Team, you’ll play through countless stories of your own devising
that could alter the fate of the galaxy itself.

Games of Kill Team are
based around small but powerful squads of warriors rather than huge armies.
Every single model commanded is vitally important to your strategy, and will
develop its own personality, history and abilities with each game you play. In
this box set, you’ll find everything you need to play games of Kill Team – from
the comprehensive rulebook that covers open, narrative and matched play games
(and campaigns!), 2 complete kill teams from the Adeptus Astartes and T’au
Empire factions, a huge set of Sector Mechanicus terrain and a gameboard to
play on. Included:

Core Manual

Kill Team
contains a 208-page softback core manual which contains not only the rules you
need in order to play with the included miniatures, but rules for choosing and
constructing a kill team from 16 factions in the Warhammer 40,000 range
(Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus
Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari,
Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along
with background explaining the importance of kill teams to the wider battle for
supremacy:

Background

– Shadow War: this section
of the book takes you through the roles of kill teams in the 41st Millennium –
whether surgically removing an enemy commander or dangerous demagogue,
desperately fighting their way through a battlefield to reinforce stranded
comrades or finding themselves the last line of defence against an overwhelming
force, every battle between kill teams tells a story of heroism and
adventure;
– Heroes All: every kill team is different, but all have certain
features in common – each features a charismatic, cunning or domineering leader
and specialists, skilled individuals who bring vital equipment and talents;

– Theatres of War: the supreme commanders of the 41st Millennium have
incredible military might at their disposal, and yet there are many scenarios
in which the precise application of a small, highly trained force is
appropriate. Thousands of war zones have seen drastic changes after a kill team
incursion; this section describes but a few of the myriad different
environments these small squads have battled
in.

Rules

– Core Rules: covering the basics of
Kill Team, this section takes you through exactly what you need in order to
play, explains how to interpret and use datasheets, and how to set up your
battle. It takes you through Battle Rounds, which consist of Initiative,
Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to
follow guides and photographs;
– Fighting a Battle: here you’ll learn how
the structure of your game will be defined – deciding on a mission, setting up
the battlefield, and deploying your kill teams. Included is an example Open Play
mission – Covert War – which serves as an easy introduction;
– Advanced
Rules: this section adds a variety of optional rules for complexity and depth,
recommended for use after players are familiar with the core rules. It includes
different types of terrain, rules for climbing, mantling, leaping over gaps and
covers damage received by falling from heights;
– Killzones: these are
environment-specific rules, adding danger and advantages according to the area
your miniatures find themselves in. This section includes Sector Imperialis
rules, which are designed for use with the scenery found in the box;
–
Missions: this section introduces 3 open, 4 matched and 4 narrative play
missions, showing you how to pick and choose elements from each to create your
own games, the way you want to play them. It includes details of the Scouting
Phase, in which planning, preparing and luck can dictate the direction of the
battle to be fought. Each included mission features advice on selecting your
teams, setup, deployment and victory conditions;
– Kill Teams: this section
takes you through building your kill team in a thorough and easy to follow
manner, covering 3 open, 4 matched and 4 narrative play-specific teams;
–
Command Points: Matched play kill teams can be Battle-forged – this section
describes the tactics specific to these teams;
– Specialists: these are
experienced fighters with certain abilities, split into 9 disciplines: Leader,
Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot,
each featuring 3 exclusive Tactics. These Tactics are increasingly powerful,
and are unlocked by acquiring experience during a campaign;
– Background
information for each of the following factions: Adeptus Astartes, Deathwatch,
Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death
Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au
Empire, Tyranids, and Genestealer Cults. This section can be used to add
character to your kill team, with name and characteristic generators,
faction-specific Tactics, and even quirks for each of your squad members. Each
faction also features datasheets and comprehensive wargear tables with points
lists and abilities.

Campaigns

Kill Team can be
played and enjoyed in one-off missions, but included are a suite of
comprehensive optional rules for fighting multiple battles in a connected
series, forming a narrative of covert battles fought alongside a greater war.
This section of the book walks you through a Kill Team campaign: the victory
conditions, how to select missions, gain experience and upgrade your team, deal
with injuries, manage resources and even escalate conflict. This includes blank
command rosters and datasheets which you can photocopy and use to keep track of
your campaign.

On top of all this is a miniatures showcase, brimming
with inspirational photos of kill teams and battle
scenes.

Miniatures

2 complete multipart plastic
kill teams are included, from the Adeptus Astartes and T’au Empire Factions,
along with a huge collection of Sector Mechanicus scenery:

– 5 Primaris
Space Marines Reivers, each with the option to take a bolt carbine or heavy
bolt pistol and combat knife, as well additional wargear in the form of grapnel
launchers and/or grav-chutes
– 10 T’au Empire Fire Warriors, each armed with
a pulse rifle or pulse carbine, and two DS8 Tactical Support Turrets equipped
with a choice of missile pod or smart missile system
– 2 8-page booklets
covering these kill teams, featuring background, painted examples and a timeline
of their history
– 6 frames of Sector Mechanicus scenery, enabling you to
populate your battlefield with a selection of ruined industrial
buildings

Tactics Cards

Included for easy
reference are the following small-format tactics cards:

– 36 Universal
Tactics cards which can be used by any kill team
– 12 Adeptus Astartes
Tactics cards, usable exclusively by that Faction
– 10 T’au Empire Tactics
cards, usable exclusively by that Faction
– 5 Adeptus Astartes and 12 T’au
Empire datacards for reference during your games, with a number of blank
datacards supplied for building your own custom kill teams

Also
supplied are a double-sided gaming board measuring 22” x 30” with a Sector
Imperialis city layout on one side, and a Sector Mechanicus layout on the
other, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming
tokens themed around the Adeptus Astartes and T’au Empire.  

Specyfikacja

Marka

System

Dostawa kurierska — 19 zł (DHL, InPost, GLS)
Zamówienia złożone do 14:00 wysyłamy tego samego dnia roboczego.

Paczkomat InPost — 14 zł
Odbiór w wybranym paczkomacie do 48 h.

Darmowa dostawa od 199 zł wartości zamówienia.

Zwroty — 30 dni bez podawania przyczyny.